Document detail
ID

oai:arXiv.org:2410.08289

Topic
Computer Science - Computation and... Computer Science - Artificial Inte... 68T50 (Primary) 91F20 (Secondary) I.2.7 J.5
Author
Thorne, William Robinson, Ambrose Peng, Bohua Lin, Chenghua Maynard, Diana
Category

Computer Science

Year

2024

listing date

10/16/2024

Keywords
mrc heritage synthetic datasets
Metrics

Abstract

As the cultural heritage sector increasingly adopts technologies like Retrieval-Augmented Generation (RAG) to provide more personalised search experiences and enable conversations with collections data, the demand for specialised evaluation datasets has grown.

While end-to-end system testing is essential, it's equally important to assess individual components.

We target the final, answering task, which is well-suited to Machine Reading Comprehension (MRC).

Although existing MRC datasets address general domains, they lack the specificity needed for cultural heritage information.

Unfortunately, the manual creation of such datasets is prohibitively expensive for most heritage institutions.

This paper presents a cost-effective approach for generating domain-specific MRC datasets with increased difficulty using Reinforcement Learning from Human Feedback (RLHF) from synthetic preference data.

Our method leverages the performance of existing question-answering models on a subset of SQuAD to create a difficulty metric, assuming that more challenging questions are answered correctly less frequently.

This research contributes: (1) A methodology for increasing question difficulty using PPO and synthetic data; (2) Empirical evidence of the method's effectiveness, including human evaluation; (3) An in-depth error analysis and study of emergent phenomena; and (4) An open-source codebase and set of three llama-2-chat adapters for reproducibility and adaptation.

;Comment: is to be published in NLP4DH 2024

Thorne, William,Robinson, Ambrose,Peng, Bohua,Lin, Chenghua,Maynard, Diana, 2024, Increasing the Difficulty of Automatically Generated Questions via Reinforcement Learning with Synthetic Preference

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