oai:arXiv.org:2006.02774
Computer Science
2020
31/3/2022
We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data.
To this end, we study the impact of incorporating the following factors in the room impulse response (RIR) generation: air absorption, surface- and frequency-dependent coefficients of real materials, and stochastic ray tracing.
Through an ablation study, a wake word task is used to measure the impact of these factors in comparison with a ground-truth set of measured RIRs.
On a hold-out set of re-recordings under clean and noisy far-field conditions, we demonstrate up to $35.8\%$ relative improvement over the commonly-used (single absorption coefficient) image source method.
Source code is made available in the Pyroomacoustics package, allowing others to incorporate these techniques in their work.
;Comment: 7 pages, 4 figures, accepted at APSIPA 2020, room impulse response generation code can be found at https://github.com/ebezzam/room-simulation
Bezzam, Eric,Scheibler, Robin,Cadoux, Cyril,Gisselbrecht, Thibault, 2020, A study on more realistic room simulation for far-field keyword spotting